Clean all the Snow School Ending: What the Badge Requires
The School Ending is a Clean all the Snow badge awarded for completing the School Map. Here's what the badge means, how it differs from the Secret and Normal endings, and where School Map runs usually fail.
Quick answer
The School Ending is a distinct Clean all the Snow badge awarded for completing the School Map. Its badge description reads "You've completed the School Map!" It is one of three ending badges, alongside SECRET ENDING! and NORMAL ENDING!, and it is its own award separate from the house-map endings. Treat "completed the School Map" as a full campus clear until an official note says otherwise.
School Map origin and rarity
ChainLemonade Studios released a School Map for Clean all the Snow with the School Ending badge. Its release date is not established in the retained official update record. In the retained September 2026 snapshot it was the rarest of the three badges. Rolimon's listed the School Ending at a 2.1% win rate with 10,938 awarded, updated about a week before that snapshot. These figures are a point-in-time snapshot and should be rechecked after updates.
How School differs from the house-map endings
Secret and Normal still exist on the original house lot. The Secret Ending is tied to hitting 100% and is rarer than Normal; Normal is awarded for finishing a run without the full-clear condition. School Ending is its own award tied to the School Map, not the house lot. All three endings care about what the server still counts in the global percentage, not what a screenshot looks like.
Why the School Ending is hard to trigger
School Ending is still rare because campus geometry eats flakes. The percentage counter grades snow volume the server still owns, not visible coverage. Hunt these School Map hideouts before assuming the map is clear:
Tips
Courtyard U-bars
Check every U-bar in the courtyard. Blowers scatter snow under racks.
Stair treads
Check each stair tread, with the camera aimed at the riser.
Bus loop curb
Check the curb of the bus loop after a Plow pass — plows miss the seam.
Bleachers and skirts
Check bleachers, portable-classroom skirts, and the rim of the marketing mound.
The late-opened wing
Check the wing you opened while the tank was already full.
Holster Snow Blower and Plow at this stage; they move counted snow onto clean rectangles. Vacuum is the tool for racks and stairs. If the timer bar is yellow, do not open another hallway — finish stairs and racks first.
Suggested School Map wing order and tool priority
A schoolyard is long sightlines plus nasty corners: bike racks, stairwells, portable classrooms, a parking loop, and a sports court. Unlocks likely open wings instead of suburban streets, and percentage is still global.
Roadmap
- 1
Front loop / drop-off
Asphalt first, like the house driveway, to fund your tool.
- Clear asphalt
- Fund your tool
- 2
Main stairs and doors
Shovel and Vacuum, camera down on each step.
- Shovel
- Vacuum each step
- 3
Courtyard and racks
Vacuum every U-bar; blowers scatter snow under racks.
- Vacuum every U-bar
- 4
Side parking
Plow or Blower lanes, then curb Vacuum.
- Plow or Blower lanes
- Vacuum the curb
- 5
Back mound / field
Molotov or repeated Vacuum cycles.
- Molotov
- Repeated Vacuum cycles
- 6
Inspection lap
Edges first, then center.
- Edges first
- Then center
Tool priority shifts slightly from the house lot: Vacuum stays king for clutter, Snow Plow climbs if the bus lane is wide, Molotov is more tempting because the marketing mound is the map's billboard, and Max Capacity matters more because School dump points sit farther apart than suburban bins.
Co-op split for the School Map
Up to 12 players can cover campus wings in parallel. Call wings by compass. A suggested School Map split:
Mistakes to avoid
- Problem
- North stairs
- Fix
- Vacuum.
- Problem
- South parking
- Fix
- Plow/Blower.
- Problem
- Courtyard racks
- Fix
- Vacuum (two people if 12).
- Problem
- Bus loop
- Fix
- Plow.
- Problem
- Mound
- Fix
- Molotov plus Vacuum rim.
- Problem
- Percentage tracking
- Fix
- One caller on percentage.
If the bar is yellow and a new wing just opened, ignore the wing and finish stairs and racks first — unlock greed is how School Ending stays rare.
Common School Map failure states
Failure reasons
- Problem
- Leaving snow under bleachers or racks
- Fix
- Vacuum under bleachers and racks before assuming the map is clear.
- Problem
- Blowing courtyard snow onto a finished loop
- Fix
- Holster the blower once a loop is clean so you don't move counted snow back onto it.
- Problem
- Opening a new wing with a full tank and nowhere to dump
- Fix
- Dump before unlocking a new wing, since School dump points sit farther apart.
- Problem
- Standing in the shop reading Molotov while the courtyard timer bleeds
- Fix
- If the bar is yellow, skip the shop and finish stairs and racks first.
- Problem
- Carrying a full canister up the stairs 'for later' instead of dumping and returning
- Fix
- Dump and return rather than hauling a full canister up the stairs.
If the bar is yellow, do not open another hallway. If the live layout names rooms differently than the guide, keep the same idea: hard surfaces first, clutter second, monument last.
Related Guides
School Map Guide: Route Order & Tool Tips
Follow a wing-by-wing route order with tool priorities per area and the bottlenecks that usually stall School Map runs.
Endings: The Three Ending Badges and Their Conditions
Compare all three ending badges — Normal, Secret, and School — their unlock conditions, win rates, and which map each belongs to.
