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Clean all the Snow School Ending: What the Badge Requires

The School Ending is a Clean all the Snow badge awarded for completing the School Map. Here's what the badge means, how it differs from the Secret and Normal endings, and where School Map runs usually fail.

Quick answer

The School Ending is a distinct Clean all the Snow badge awarded for completing the School Map. Its badge description reads "You've completed the School Map!" It is one of three ending badges, alongside SECRET ENDING! and NORMAL ENDING!, and it is its own award separate from the house-map endings. Treat "completed the School Map" as a full campus clear until an official note says otherwise.

School Map origin and rarity

ChainLemonade Studios released a School Map for Clean all the Snow with the School Ending badge. Its release date is not established in the retained official update record. In the retained September 2026 snapshot it was the rarest of the three badges. Rolimon's listed the School Ending at a 2.1% win rate with 10,938 awarded, updated about a week before that snapshot. These figures are a point-in-time snapshot and should be rechecked after updates.

How School differs from the house-map endings

Secret and Normal still exist on the original house lot. The Secret Ending is tied to hitting 100% and is rarer than Normal; Normal is awarded for finishing a run without the full-clear condition. School Ending is its own award tied to the School Map, not the house lot. All three endings care about what the server still counts in the global percentage, not what a screenshot looks like.

Why the School Ending is hard to trigger

School Ending is still rare because campus geometry eats flakes. The percentage counter grades snow volume the server still owns, not visible coverage. Hunt these School Map hideouts before assuming the map is clear:

Tips

Courtyard U-bars

Check every U-bar in the courtyard. Blowers scatter snow under racks.

Stair treads

Check each stair tread, with the camera aimed at the riser.

Bus loop curb

Check the curb of the bus loop after a Plow pass — plows miss the seam.

Bleachers and skirts

Check bleachers, portable-classroom skirts, and the rim of the marketing mound.

The late-opened wing

Check the wing you opened while the tank was already full.

Holster Snow Blower and Plow at this stage; they move counted snow onto clean rectangles. Vacuum is the tool for racks and stairs. If the timer bar is yellow, do not open another hallway — finish stairs and racks first.

Suggested School Map wing order and tool priority

A schoolyard is long sightlines plus nasty corners: bike racks, stairwells, portable classrooms, a parking loop, and a sports court. Unlocks likely open wings instead of suburban streets, and percentage is still global.

Roadmap

  1. 1

    Front loop / drop-off

    Asphalt first, like the house driveway, to fund your tool.

    • Clear asphalt
    • Fund your tool
  2. 2

    Main stairs and doors

    Shovel and Vacuum, camera down on each step.

    • Shovel
    • Vacuum each step
  3. 3

    Courtyard and racks

    Vacuum every U-bar; blowers scatter snow under racks.

    • Vacuum every U-bar
  4. 4

    Side parking

    Plow or Blower lanes, then curb Vacuum.

    • Plow or Blower lanes
    • Vacuum the curb
  5. 5

    Back mound / field

    Molotov or repeated Vacuum cycles.

    • Molotov
    • Repeated Vacuum cycles
  6. 6

    Inspection lap

    Edges first, then center.

    • Edges first
    • Then center

Tool priority shifts slightly from the house lot: Vacuum stays king for clutter, Snow Plow climbs if the bus lane is wide, Molotov is more tempting because the marketing mound is the map's billboard, and Max Capacity matters more because School dump points sit farther apart than suburban bins.

Co-op split for the School Map

Up to 12 players can cover campus wings in parallel. Call wings by compass. A suggested School Map split:

Mistakes to avoid

Problem
North stairs
Fix
Vacuum.
Problem
South parking
Fix
Plow/Blower.
Problem
Courtyard racks
Fix
Vacuum (two people if 12).
Problem
Bus loop
Fix
Plow.
Problem
Mound
Fix
Molotov plus Vacuum rim.
Problem
Percentage tracking
Fix
One caller on percentage.

If the bar is yellow and a new wing just opened, ignore the wing and finish stairs and racks first — unlock greed is how School Ending stays rare.

Common School Map failure states

Failure reasons

Problem
Leaving snow under bleachers or racks
Fix
Vacuum under bleachers and racks before assuming the map is clear.
Problem
Blowing courtyard snow onto a finished loop
Fix
Holster the blower once a loop is clean so you don't move counted snow back onto it.
Problem
Opening a new wing with a full tank and nowhere to dump
Fix
Dump before unlocking a new wing, since School dump points sit farther apart.
Problem
Standing in the shop reading Molotov while the courtyard timer bleeds
Fix
If the bar is yellow, skip the shop and finish stairs and racks first.
Problem
Carrying a full canister up the stairs 'for later' instead of dumping and returning
Fix
Dump and return rather than hauling a full canister up the stairs.

If the bar is yellow, do not open another hallway. If the live layout names rooms differently than the guide, keep the same idea: hard surfaces first, clutter second, monument last.