Clean all the Snow Map Unlocking Guide: How New Areas Open
How map unlocking works in Clean all the Snow: the cleaning-progress trigger, the observed house-lot area order, the School Map's wing-based access, and how map access differs from ending conditions.
Quick answer
Clean all the Snow gates new map sections behind cleaning progress. The official how-to-play list states plainly: "Unlock new parts of the map as you progress!" Progress is tracked by a global percentage counter, so the next unlock is measured by how much snow the server still counts across the areas you can already reach, not by any one zone's local completion. If you are stuck short of the next unlock, the most useful next step is to re-sweep the area you opened most recently.
Progress thresholds
The percentage counter is global. Progress toward the next unlock is measured by how much snow the server still counts across the areas you can already reach, not by any one zone's local completion. The fan wiki describes the same system as unlocking "new streets as the percentage climbs" and lists "Unlock streets, then sweep leftover clumps" as a step in the beginner flow.
Exact numeric percentage thresholds for each individual street or area are not documented. Treat the counter as a general progress meter rather than a checklist of known cutoffs.
Sequence of accessible areas
Tips
Front yard
The starting area on the original house lot. Clearing it unlocks the shed area.
Shed area
Opens after the front yard and leads into the pool area.
Pool area
Opens after the shed area and unlocks the ice rink.
Ice rink
Opens after the pool area and unlocks the parking lot.
Parking lot
The final area on the house lot in the recorded order.
This order — front yard → shed → pool → ice rink → parking lot — comes from a recorded playthrough of the original house lot and may not reflect the current live build.
Dependencies on clearing progress
Because unlocks happen while players are still cleaning, a freshly opened street can be missed. The leftover-snow guide lists "The street you unlocked in the last two minutes while celebrating" among the top hideouts for the last few percent, and its two-minute drill advises: if the bar did not move after checking known areas, "you missed a newly unlocked street." The School Map guide makes the same point about unlock greed: when the bar is yellow and a new wing just opened, players should finish stairs and racks before expanding, because "unlock greed is how School Ending stays at a 2% award rate."
One source describes a second unlock method alongside percentage progress: "Completely clean each area to continue your journey and discover new places" and "Find keys to unlock certain locations." That page frames keys as a way to open specific locations, not as a replacement for percentage-driven street unlocks. Whether keys are an alternate path, a supplementary mechanic, or a description of a different game's feature is not reconciled in the available information, so check the current build in-game if a locked location is not opening through cleaning progress alone.
The School Map and its wing-based access
ChainLemonade Studios released a School Map for Clean all the Snow, along with a Roblox badge named School Ending ("You've completed the School Map!"). The School Map is a separate playable area from the original house lot, and the wiki suggests playing it after the house: "Play the School Map after the house." On the School Map, the guide expects unlocks to "open wings instead of suburban streets," and advises finishing a wing's edges before moving on: "Finish a wing's edges before you celebrate the next hallway." The suggested wing order is front loop/drop-off, main stairs and doors, courtyard and racks, side parking, back mound/field, then an inspection lap. The wing-based structure is described with hedging language, so treat it as the expected pattern rather than a fully confirmed rule.
Map access versus ending conditions
Unlocking new map sections is not the same as finishing the game. The official description separates the two: "Unlock new parts of the map as you progress!" and "Hit 100% to unlock the SECRET ENDING!" The wiki reinforces the distinction: "Hit 100% for the secret ending, or finish a run for the normal ending." A finished run is not enough for the secret ending — "The secret ending badge needs a full clear." School Ending is a third, separate award tied to completing the School Map. Badge data from Roblox shows three awards: Secret Ending, Normal Ending, and School Ending, with Secret rarer than Normal and School the newest and least awarded. The relationship between unlocking areas and which ending a player receives is not documented beyond the fact that 100% triggers the secret ending.
Related Guides
School Map Guide: Route Order & Tool Tips
Follow a wing-by-wing route order with tool priorities per area and the bottlenecks that usually stall School Map runs.
Neighborhood Map: Original Lot Route Guide
Finish the original neighborhood lot with a house-by-house hunt order and fixes for the snow spots that stall you at 96–99%.
