Skip to main content

Clean all the Snow Neighborhood Map: Original Lot Route Guide

How to finish the original neighborhood lot in Clean all the Snow: the house-lot hunt order, the snow spots that stall you at 96–99%, tool handling for the last percent, and the confirmed completion trigger.

Quick answer

If the driveway looks black but the porch is white, you are not done. The neighborhood lot usually stalls at 96–99% because the percentage counts flakes the camera skipped — fence bottoms, welcome mats, garage-door rails, bike-rack U-bars, and the far side of a dump bin. Holster the Snow Blower and Plow at this stage, switch to the Vacuum, and walk the property line once slowly instead of spiraling.

Confirmed neighborhood sub-areas and unlock flow

A neighborhood run progresses by clearing zones and unlocking new ones. Reported unlocks include the front yard, then the shed area, then the pool area, then the ice rink, then the parking lot. This order comes from observed play, so treat it as the reported flow rather than a fixed chain for every street.

The final area presents a choice: a character asks you to finish either the roof or the basement, and the group votes. The choice determines which ending you get. Once you enter the final area, you cannot return to the upgrade tab to buy what you need, so settle your purchases before you commit. Some zones contain two waves of snow, and the second wave can obscure the bag counter.

House-lot leftover snow hunt order

Roadmap

  1. 1

    Driveway and garage

    Clear counted snow on hard surfaces

    • Check driveway specks — any white on asphalt still counts; official after-shots are fully black
    • Clear the garage-door rail and the two feet of wall beside it
  2. 2

    Porch and fence

    Catch the spots the camera skipped

    • Check front steps, the mat, and under the porch railing
    • Clear the entire fence, both faces, including the neighbor side
  3. 3

    Bins, vents, and edges

    Clear geometry that hides counted snow

    • Check behind bins, vents, and your own dump pile
    • Check curb cuts and mailbox bases
  4. 4

    Back mound and new street

    Finish the last percent without re-scattering snow

    • Check the shadow side of the back mound after a Molotov
    • Check the street you unlocked in the last two minutes while celebrating

Walk the property line once slowly. Do not spiral. Spirals miss the same corner three times and call it a bug.

Snow-clearing bottlenecks

Most runs that look finished are sitting at 96–99% because the percentage counts flakes the camera skipped. The counter is not grading vibes; it is grading snow volume the server still owns. Decorative mounds in the thumbnail are obvious. Fence bottoms, welcome mats, garage-door rails, bike-rack U-bars, and the far side of a dump bin are not. A Snow Blower that helped at 98% often moved counted snow onto a clean rectangle, so holster it. The Vacuum is the tweezers. The before/after thumbnail for this game is a suburban lot: if the driveway is black but the porch is white, you are not done.

Tools for the last three percent

Tips

Vacuum

Default. Beam the base, not the sky.

Shovel

Use under benches and car skirts. Tweezers, not a personality.

Molotov

Only if a monument is the remaining chunk. Then Vacuum ash-adjacent flakes.

Snow Blower / Plow

Holstered. They create leftover snow at this stage.

Co-op at 95%

Needs inspectors, not more dumpers. One player calls streets, one watches the bar, one hunts porches. Twelve people on the mound scatter the last percent.

Ending and completion relationship

Hit 100% for the secret ending, or finish a run for the normal ending. The secret ending badge needs a full clear; a finished run is not enough. The School Map arrived in September 2026 and added a third badge. Play the School Map after the house. The neighborhood map is the original house lot; the School Map is a separate later map with its own route and badge.

Post-run leftover snow drill

Mechanic flow

  1. 1

    Hold the story trigger

    Verify the bar before committing

    • Pitch the camera, run the eight house points, then look at the bar
  2. 2

    Read the result

    Identify what you missed

    • If it moved, you found geometry
    • If it did not, you missed a newly unlocked street
  3. 3

    Repeat once, then choose

    Take the ending you earned

    • Repeat the drill once, then either the secret ending pops or you take Normal and note which zone lied to you for the next run

Camera down. Third person. Mobile pinch-out. If you cannot see the percentage because a script GUI covers it, collapse the GUI.